One of my first and favorite childhood games I had the most fun playing was 4-Square. Such a simple game requiring only one ball that starts with two bounces at your choice of three other people inside of four squares. Try not being the one to let the ball bounce twice in your square or hit the ball onto the line and you'll do just fine.
The simple NBA game formats combined with the 4-square layout were the genesis of the NBA 4-point play grid. The epiphany came from connecting the method of the NBA game play by the quarter with the coaches’ constant philosophy of preaching to their players ' win the quarter - just win the quarter '
This notion spawned the 4-point grid which illuminates all 30 teams available tendencies into the various 4-game roles Home | Favorite | Away | Dog sprinkled with the Day of the Week.
The data analyzed is extracted on a quarterly format poaching games year-over-year spanning the L3 seasons. [ i.e. Games 1-20 | Games 21-42 etc. ] My guess is that nobody was ever taught this method or just followed what others do on a day-to-day routine over the course of a seasons’ analysis
The extracted data illustrates teams MRT [ Most Recent Tendency ] in any given role for that game being played. The maximum number of active roles on any given day is 3-three [ Site | Role | Day ]. A minimum of 5-five games is required to qualify and-or a greater than 2.5 to 1 ratio of recent ATS results.
ATS | Quarter | Win-Loss |
---|---|---|
💰 | 1st Q | 417-190 |
💰 | 2nd Q | 379-289 |
💰 | 3rd Q | 328-290 |
The 4-point play is producing a high frequency of qualifying opportunities and the results have been simply unconscionably reliable noting the first quarter produced the most prolific $ATS Win-loss percentages and profits.
We invite you to start your game day fun on a daily basis with the 4-Point play highlighting all the right angles. We'll be bouncing our way thru to the end of the NBA regular season squaring up on April 13th 2025... May the Ball Bounce Our Way.
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